Eternal Kingdom – Building, Managing, Developing

Eternal Kingdom is your own territory in Crowfall; it’s your land where you are the ruler and monarch. You can build, explore and develop it if you wish. It’s a smaller version of Campaign World. Every player gets his personal realm after he creates an account. It is small in the beginning but it may be enlarged later.

Note: You are not obligated to develop and play within this realm. It’s you to decide how much time to spend there. You can ignore it and spend all your time in Campaign Worlds if you wish.

Kingdom allows you to build your own country where you are the only monarch. You can set taxes, set PvP rules and make many important decisions there. Later on, when it becomes larger, you can invite your friends and play together. You can even unlock it for any other player. It sounds great, but it’s limited in terms of difficulty and power.

You will not find a lot of resources for building and you will have to visit Campaign Worlds in order to earn money and receive valuable resources. That’s why you will hardly be able to ignore Campaign Worlds.

How to Get?

You are not required to do anything. When you create an account your Eternal Kingdom will be connected to it automatically. You can visit it from game menu. Size of territory is small in the beginning and there will be no buildings. You will have to build everything from scratch using your resources.

Friends and Other Players

Your realm can be Private or Public. A monarch makes decision about which mode to use.

  • Private Mode - other players don't see realm in the list and can't visit it. Only owners of property and lands: nobles, vassals and tenants (see below) can visit such restricted realms. Thus, if you grant a territory to your friend he receives rights to visit your realm anytime.
  • Public Mode - all players can see the Kingdom in the list and visit it anytime.

Is there a reason to make the Eternal Kingdom public? Yes, the main reason is that public territory can bring much more money than private if you organize everything. If a Monarch and vassals can provide convenient marketplace, people will be using that realm for trading and Monarch with nobles will get income from taxes.


The map is divided into a square grid. Each square in the grid is called a “cell.” A player starts with 3 by 3 cells piece of land. The size of the cell will most likely be changed, but right now it’s equal to half a mile square. Size of the territory is not locked; you can make it much larger if you wish.

Though the size is small in the beginning, even a small map is much larger than big housing realm in other MMO games.


Every Eternal Kingdom is a single player realm in the beginning. But you can develop and upgrade it in order to invite other players. You will have to spend resources (raw materials) and time in order to enlarge territory size and allow your friends to join you. Raw materials, resources and money can be obtained from Campaign Worlds.

When you add a new cell to your territory it is filled with forests, rivers and so on. The territory is wild.

You will need to unlock cells in order to develop them. After the cell is unlocked you can use resources and materials for building “parcel deeds”. They represent tracts of land that can be dropped onto your map. They have unique shape. Developers are going to let players buy these deeds for in-game resources. The sizes of such deeds start from 1 x 1 cell. But there are much more complex deeds: for example Mountain Citadel consists of 7 parcels in total.

After you select a parcel you need to drop it into a cell (or several cells depending on the parcel size). The cells must be free. After that the landscape of your Eternal Kingdom will be changed and you will see the changes on map. Such system allows you to build unique territories.


Large parcels are essential for a monarch.

  • They allow your territory to be more “competitive”
  • They increase visibility of your realm for other players when it is in Public mode

The first goal of a Monarch is to enlarge the size of his Kingdom’s map. When you unlock more cells you can place more parcels there. That means there is a place for more buildings that allow higher online population cap and better visibility for other players. That leads to increasing commercial activity and thus brings more income from taxes.


Each parcel is also divided into smaller areas called “Lots”. These lots are used for building. You can drop a building onto lot the same way you drop Parcels into cells. Each cell is divided into many lots. Some of them allow building, while others do not. For example you will not be allowed to place a house in the middle of a lake.

Building is similar to enlarging the map size. Some buildings will require several free lots, while others only one.

Buildings are not just for fun. They can serve you:

  • Hold Artifacts and Relics
  • Provide crafting stations for crafting new goods
  • Provide marketplaces where players can sell their crafted goods to others
  • Hold trainer thralls for getting buffs to types of passive training speeds
  • Be a house or a place where you gather with friends
  • …and other services


Each Eternal Kingdom belongs to a player. This player is Monarch. He can grant the land (cells) to other players. If a player gets several cells from a monarch he becomes Noble and this territory becomes his Province. Nobles can drop, rearrange and remove Parcels within that Province. It’s also possible to grant lots to other players. A player with lot becomes Vassal

It’s possible to own land in different realms, but it’s difficult to manage and develop several Provinces at a time. Your monarch may be disappointed if you don’t develop your land…

Roles and Permissions

There are different player roles. A higher role in hierarchy has all permissions of all roles below, but lower role doesn’t have permissions of higher one. For example Monarch has all permissions of Monarch, Nobles, Vassals and Tenants, while Vassal has permissions of Vassals and Tenants only.

  • Monarch – leader of the whole Eternal Kingdom. He controls everything and can do everything his vassals can do. He can set the PvP rules, collect taxes and change tax rules, grant provinces to other players, making them nobles.
  • Noble – owner of a Province. He can grant lots to other players, making them vassals of the Kingdom and allowing them to build on the lots they receive.
  • Vassal – owner of a Lot. Vassal can build and grant other players access to his buildings making them tenants.
  • Tenant – player without property but with access to any building. He can place relics and thralls in the buildings, use these buildings as crafting stations and market/vendor locations.

If a player who is above you in a fealty chain ejects you from the world, you will receive back all your parcels, buildings, relics and so on. All this can be used again somewhere else…

If the leader of your Kingdom stops playing, you can always remove your parcels, buildings and improvements and place them in a different Kingdom.

Upkeep Cost on the Land or Buildings

There is an upkeep cost that must be paid. Some Pledge plans have tax free period, during which the land has no upkeep cost. If your taxes fall into arrears, the structures on the land will begin to degrade until they degrade fully. You will not be able to use such buildings until taxes are paid fully.

Eternal Kingdom vs Campaign World

Campaign World gives different opportunities. It’s much bigger than the Eternal Kingdom and has much more resources and content for players. If you want to develop your own realm you will have to visit and play in different campaigns in order to get required resources for upgrading your own lands. Developers are expecting players to spend more time in Campaigns rather than in their realms.